Viz Artist
Version 3.9.1 | Published December 13, 2017 ©
Working with image items
The maximum resolution of an image that can be imported and used as a texture in Viz Artist, is 16k.
This section contains information on the following procedures:
To Add an Image to the Graphic Hub Database
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Import Images: Images can be imported from a hard disk or a network share to the GH database (see Advanced Issues with Video Codecs).
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Create a Snapshot: Images can be created through taking a snapshot of the Scene Editor.
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Image Editor: In the Server Tree open an Image in the Image Editor (double-click the Image), modify (if required) and select Save as...
To Edit an Image
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Double click the image to open the Image Editor.
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In the Image Editor that opens, define the new settings.
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Click the Save button.
To Export Images
You can export one or multiple images. Exporting RGB images with alpha creates RGBA image files.
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Select the image(s) to be exported.
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Open the Select Export Directory panel and select the folder where the image should be exported to
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Select Export... from the Server Menu, or (when only one image is selected)
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Right-click the image to be exported. In the menu that opens, select Export...
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Select an image format for export.
Note: The exported image will retain its original name.