Viz Artist
Version 3.11 | Published August 27, 2018 ©
Water Shader
This shader simulates a water surface.
Note: This plug-in is located in: Built Ins -> Shader -> Effects
This section contains information on the following topics:
Water Shader Properties
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Bump Height: Sets the height of the bump map.
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Bump Speed: Moves the bump map of the surface. Useful to simulate a current.
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Bump Scale: Scales the bump map.
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Wave Frequency: Sets the frequency of the wave.
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Wave Amplitude: Sets the amplitude of the wave.
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Wave Speed: Defines the big waves of the water. You need geometry with many vertices to get smooth waves.
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Environment Map: Defines the texture which is reflected in the water. If no texture is applied the shader will use a default texture. The size of the environment map should be kept low (512x512 max), because it can consume a lot of texture memory.
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Deep Water: Sets the color of deep water.
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Shallow Water: Sets the color of shallow water.
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Reflection: Sets the color of the reflections.
Note: The blending of deep and shallow water depends on the angle of the camera and how it looks at the water.
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Water Amount: Controls how the deep and shallow color affects the look of the water.
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Reflection Amount, Bias, Power and Multiplier: Controls the reflection.
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Blend Texture: Allows you to blend the texture of the container into the water.