Viz Artist

Version 3.11 | Published August 27, 2018 ©

Scene Synchronized Properties

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Note: This plug-in is located in: Built Ins -> Scene plug-ins -> Tools

The Scene Synchronized Properties plug-in can be used to synchronize all property changes within the same scene loaded on a cluster of Viz Engines. Synchronization needs to be configured for each Viz Engine taking part in the clustered setup. This plug-in works on a per scene basis. A container plug-in is available, allowing synchronization to take place on a per container basis.

This feature works for all container properties and plug-in parameters, and requires that the Engines render the same scene, referencing the same UUIDs. This allows designers to work with different versions of the same scene, without any need to update the changed IDs in external applications. If a parameter change is transferred to another engine then the container UUID of the last loaded scene will be used for the update. If new UUIDs are required, a new scene will have to be created, either from scratch, or by merging the complete scene into a container which is then split into a new scene.

To Synchronize Scene Property Changes on Multiple Viz Engines

  • Configure the involved Engines for synchronization. Please refer to the Global Input page in the Configuring Viz section of the Viz Engine Administrator Guide for further information.

  • Create the scene that should be synchronized.

  • Add the Scene Synchronize Properties plug-in to the Scene Setting’s Plug-in Panel. No scripting is required for synchronization.

See Also