Graphics Plugin Administrator Guide
Version 2.1 | Published October 06, 2017 ©
System Components
All installations use a Viz Engine in combination with a database. The “database” is either a Media Sequencer, used by Viz Trio or Graphics Plugin Editor, or Viz Pilot’s database used by Viz Pilot.
The following illustration gives an overview of an NLE system using the Connection Broker.
The Viz Engine must handle multiple simultaneous requests. In Viz Engine, the multiplexing functionality is a built-in feature.
Note:
The Viz Pilot workflow is only available to Windows-based NLE systems.
The Graphics Plugin supports different NLE systems on both Windows and Mac, and the setup is basically the same for both platforms. The Graphics Plugin configuration tool is used to configure the plugin, Viz Engine, the Media Sequencer and the editor(s).
The Graphics Plugin Editor for Mac supports browsing and previewing of Viz Trio templates and pages stored on a Media Sequencer.
Viz Trio and Viz Pilot both support browsing and previewing of Viz Trio templates and pages stored on a Media Sequencer and templates and data elements stored on the Viz Pilot database, respectively.
Note that effects are bound to the editor that made them, even if you subsequently switch to a different editor. This binding happens the first time "Editor" is clicked for a specific effect, not the instant the effect is dragged down onto the timeline.
Note:
NLE system-specific installations are outside the scope of this guide.