Graphics Plugin Administrator Guide
Version 2.1 | Published October 06, 2017 ©
Supported Operating Systems
The Graphics Plugin supports two operating systems; Microsoft Windows and Apple Macs using OS X 10.6 Snow Leopard, or later. The basic setup is in principle the same; however, there are some differences in how they are used, and what software is used in addition to the plugin.
Both setups need a Viz Engine for graphics rendering, and a database that stores the data for each graphics template or data element. The “database” can either be a Media Sequencer or a Viz Pilot database. The Viz Pilot database can only be used by Windows-based Graphics Plugins in conjunction with Viz Pilot.
The main components used with the Graphics Plugin are:
-
Viz Engine is a real-time graphics renderer, and at the core of the Vizrt graphics workflow.
-
Connection Broker performs connection broking, providing all Graphics Plugin system users with a single connection point for graphics rendering.
-
Media Sequencer is a framework for defining and executing media elements on a Viz Engine. The media elements are defined in a tree-based schedule that the Media Sequencer interprets, but for the Graphics Plugin, it is simply used as a storage solution for Viz Trio, which is used by the Graphics Plugin Editor.
-
Viz Pilot database is an Oracle 10g or 11g database that stores template data and references to the template graphics. The Viz Pilot database is mainly used in conjunction with Viz Pilot.
Windows-based Systems
For Windows users there are two editors available for adding graphics to a video clip; Viz Trio and Viz Pilot. Viz Trio is bundled with the Graphics Plugin installer, whereas Viz Pilot must be installed separately, as it connects to the Viz Pilot database for the template data and graphics.
Mac-based Systems
For Mac users, the plugin has its own built-in Graphics Plugin Editor. The editor is capable of reading Viz Trio shows stored on the Media Sequencer and remote previewing the Viz Engine graphics as well as editing the text and image properties of graphic scenes.
The Mac-based Graphics Plugins are unable to control or use Viz Trio and Viz Pilot remotely as a user interface, hence the Graphics Plugin Editor.
See Also
-
Mac-based NLE Systems (for details on installation and configuration)