Datacenter User Guide
Version 2.0 | Published November 02, 2023 ©
Viz Engine Output
To create an output of type Viz Engine, add a new output and click on the new entry.
On the dialog that appears, select Viz Engine in the Type field, and fill all other fields as required:
e
-
Name: Name of the output that is displayed in the output list.
-
Host: Host address where Viz Engine runs.
-
Port: The port to connect to.
-
Control channels: Toggle between communication done via Global Shared memory map (default, typically used with Control Objects) or Scene-local Shared memory map (typically used with Control Channels).
The UDP and Scene ID fields are read only and are auto-populated on first connect.
Scene ID: Make sure the scene is loaded in Viz Artist before connecting to the Viz Engine, as the Output automatically fetches the Scene ID of the main scene. Should there be an error reported in the Scene ID field, or should you change the scene in Viz Artist after having connected to it, please temporary disable and re-enable the output to force a new scene ID fetch.
To learn more about configuring a Viz Engine to accept incoming data from Datacenter, please refer to the Configuring Output section of this manual.
To learn more about preparing your Viz Engine scene to accept incoming data, please refer to Prepare Scenes for Data Input in Viz Artist.