This section covers the following topics:
Client Software Requirements
Graphics Plugin has been tested with the following software:
Adobe 2.4
Note:
The metagraphics import workflow is only possible with Premiere Pro New World option turned off when using Premiere Pro 14.0.4 or older versions. It is required to have Graphics Plugin for Adobe version 2.3.0 and Adobe Assistant 3.0 or newer.
The metagraphics import workflow is only possible with Premiere Pro New World option turned on when using Premiere Pro 14.2 or newer. It is required to have Graphics Plugin for Adobe version 2.3.2 and Adobe Assistant 3.2 or newer.
The metagraphics import workflow is not possible in Premiere Pro 14.1.
Graphics Plugin for Adobe on Windows:
Microsoft Windows 10, 64-bit
Adobe Premiere Pro CC 2021 or newer (please check the previous release notes for version specific compatibility issues)
Viz Pilot 6.0.0 or newer
Viz Pilot Edge 1.5 or newer
Graphics Plugin for Adobe on Mac:
Apple macOS 12 or newer
Adobe Premiere Pro CC 2021 or newer (please check the previous release notes for version specific compatibility issues)
Avid 3.0
Graphics Plugin for Avid on Windows:
Microsoft Windows 10, 64-bit
Avid Media Composer 2021 (up to 2024.10)
Viz Pilot 6.0.0 or newer
Viz Pilot Edge 1.5 or newer
Graphics Plugin for Avid on Mac:
Avid Media Composer 2021 (up to 2024.10)
Apple macOS 14 or newer
EDIUS 2.5
Microsoft Windows 10, 64-bit or newer
EDIUS X
Viz Pilot 6.0.0 or newer
Server Software Requirements
The server components used by Graphics Plugin have different system requirements. Although a summary is provided here, please refer to the individual release notes and manuals for details.
Note: It is not recommended to install all components on a single server.
Connection Broker 4.0
Optional, it is still possible to specify a specific Viz Engine directly.
Requires Microsoft .NET 4.5.
It can be installed on the same server as a Media Sequencer or a Viz Engine, or on a separate computer.
Connection Broker 1.0.0 can be used, but some of the new features in Viz Engine 3.5 will not work. This may impact performance.
Connection Broker 1.1 can be used but some of the new features in Viz Engine 3.7 will not work.
Media Sequencer 2.0.3 and 3.0.0
Requires Microsoft .NET 4.0.
Connecting multiple Graphics Plugin workstations to the same Media Sequencer makes it easier to share graphics elements between Graphics Plugin clients.
Installing it on a Viz Engine server is not recommended since high memory usage can interfere with Viz Engine performance.
Viz Pilot 6.0.0, Pilot Data Server 6.0.0
Viz Engine 3 / Viz Artist 3
Viz Engine 3.7.0 or newer
If you need to use older versions the recommended versions are 3.2.8, 3.3.1 and 3.5.1.
Viz Engine 3.7 or newer is required to take advantage of the new aspect independent frame fetching.
Viz Engine 3.5 or newer is required to take advantage of the new custom resolution frame fetching and anti-aliasing.
Viz Engine 3.5.0, 3.3.0, and 3.2.7 or older have some known issues that can cause (rare) rendering artifacts when multiple NLE clients are using the same engine. We recommend Viz Engine 3.2.8, 3.3.1 and 3.5.1 or newer.
It is highly recommended to have a fast (Gigabit) network connection between each NLE workstation and Viz Engine.
This version of Graphics Plugin only supports UTF-8 encoding for Viz Engine.
Software Limitations
There are certain limitations as to what a Graphics Plugin solution can do compared to a full SDI in-and-out Viz Engine renderer.
General Limitations on Windows and Mac
Media Sequencer 1.19 or newer, Viz Engine 3, and Connection Broker 3.0 or newer, do not announce their presence on the computer network. Therefore, the Graphics Plugin configuration tool does not automatically discover these services.
Specific Limitations on Windows
For Avid installations, not all Graphics Plugin versions prior to 1.5 are automatically removed when upgrading.
Specific Limitations on Mac
Only Viz Pilot Edge, or a remote connection to Viz Pilot running remotely, can be used as graphics editors on Mac OS NLE Systems.
Note: For more details on software limitations, see the Graphics Plugin Release Notes.